Space mining is serious business, and the competition is fierce.

Your shuttle has detected an interesting small ice planet: scanners revealed that it is filled with precious minerals, but its structure is feeble, a shell held together by ice.

It's a great opportunity: you only need to extract minerals without melting the ice and without overloading the various mining areas, triggering chain reactions.

Orbital Mining is a card game in which you must accumulate minerals without allowing the planet's temperature to reach 0° C, causing the ice to melt.

Each red card (business) accumulates resources, each green card (ecosystem) lowers the temperature.

Each zone (north, south, east, west) must remain balanced: the sum of card values (red and green) in every zone must remain between -20 and 20.

An important detail: corner spaces count for both zones!

Other placeholders are more effective, and the card value is multiplied... but not for calculating the planet's temperature!

You have up to 8 levels to collect as many minerals as possible!

NOTE: if you are behind a proxy that is not configured correctly (i.e. if it removes the 'Access-Control-Allow-Origin: *' tag from headers), you will not see the leaderboard and you will not be able to register your score.


Orbital Mining is a game created for Planet Game Jam #8 (theme: planet, frost, greed) and written in Godot (4.4).


Credits

I used these free assets:

Published 2 days ago
StatusReleased
PlatformsHTML5
Authormrnetwork
GenrePuzzle, Card Game
Made withGodot
Tags2D, Casual, Godot, Math, Mouse only, Non violent, Short, Space

Comments

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(1 edit)

I enjoyed this game a lot! It was a great play on the puzzle genre and followed the jams theme incredibly well!

I will say, I was really confused about certain things. I couldn't tell which values were what whilst playing as they aren't labelled (from what I saw), this is probably just me missing it though.

I really enjoyed this game - Well done!

I’m sorry about your confusion! Which values ​​were not clear enough? Do you mean special placeholders?

Oh, I intended when playing the game, there are the three bars, the ones you must keep the slider in green, the values for those aren't specified so you cannot work out which item would affect what! Once again though, could just be me missing the obvious..

Uh, the balance bars! You have to mantain them in the “grey zone” (green and red recall the color of the cards that push in that direction).

There are 4 bars (one for each zone: north, south, east, west) and you have to keep them “balanced”: the value -indicated in the box next to it- must remain between “-20” and “20”. With -21 (due to the green cards) or 21 (due to the red cards), you lose.

And… under “Settings”, you can re-open the tutorial at any time :)